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Ok, so I've been working on a custom pupptet, but I've run into an issue with the connectors that connect the lower leg to the thigh (on both sides). When I select the lower leg and hit Triangle to make the connectors visible and repositionable, it snaps into the location I set it to originally (it's proper location/rotation), but as soon as I exit that menu or hit L1+Circle the lower leg twists all up (taking the rest of the leg below it with it) and will not move if I try to move/rotate it. Does anyone know what might be happening here?
Oh, and while I'm at it, I'm also having an issue with being able to move/rotate parts while editing keyframes. For example, when trying to animate a head/neck motion, it'll work perfectly fine the first time, but the second keyframe that I add to a timeline will not allow me to move the neck while editing, even though it moves normally when I'm not editing. Any ideas?