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I have two cameras in my level, three if you include the one built into the puppet. I want to be able to toggle between all three cameras. I've tried using the signal manipulator gadget as described in another post. This almost works.
I have one camera placed directly above my lavel. I'm using this like a map view. I then have another camera pointed at a hidden part of the level that I want to use like a menu screen.
I wired up the "map camera" via the signal processor custom option to the Dualshock touchpad. When I press the pad the camera transitions from my puppet in the level and flies up to the map position camera. When I press the pad again it flies back to the puppet. This is fine and looks good.
I tried exactly the same thing for the "menu screen camera" with another signal processor but wired it to the triangle button. I don't want to fly to the menu camera position. I just want to snap there. So in the camera settings I reduced the transition time to zero. This works well until I press the triangle button again. The view goes back to the previously selected camera, but it flies through all the geometry of the level. I just want it to snap back with no transition.
I also now have another problem. When you first start the level, it starts on the menu camera. I actually want to start on the puppet camera.
I'm not entirely sure I'm using the signal processor correctly. I'm just using the toggle on button at the bottom of the custom settings.
Is there another method to use?
Thanks