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Stumped again I'm afraid,
My problem this time is how to have a single keyframe as the default setting for a character without it interfering with other keyframes later on.
I have a selection of mouth shapes attached to a puppet all of which can be seen one at a time as the timeline plays giving the illusion of speech. I have used these phonemes/mouth shape keyframes to painstakingly lipsync a character but now I'm experimenting with having them play one after the other in a timeline triggered by pressing a button on the controller...
.. The trouble is that all the mouth shapes are visible at once when they are not playing in a timeline and sit like a bunch of mangled sausages on the face. So what I want is to have the 'closed mouth' shape playing when I'm not pressing the button that plays the talking sequence.
I have tried having a second timeline with the single closed mouth shape keyframe playing but when I press the talk button all the mouth shapes that should be playing are invisible.
I also tried using a randomizer to play the closed mouth shape followed by the talking timeline hoping it would return to the closed mouth shape at the top of the list but before it does it returns to the visible sausage look, also it plays the talking timeline in full which is no good as I'd like it to stop and go back to the closed mouth shape when I lift my finger off the button.
Can anyone help? I'm so close to getting a great character animation rig going which will be so reusable for multiple characters and sketches
Cheers
Dreeko