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A forum post by GDSage1983

This is on a 2D plane.

There is a specific arc of movement I want when a box hits a stick. Basically, mostly high up in the air and to the right a little bit. A nice, clean arc. It does this when the box impacts the top of the stick (basically the starting position where everything is already perfectly lined up).

However, as the game continues and I am moving the stick if the box impacts on anything but on top of the stick the resulting movement has the box flying in the direction from the position of the impact.

How do I go about making sure that no matter where the box might hit the stick (top, sides) the box follows the same values (and thus arc) I have input?

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