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Common situation I find myself in:
- I made a sculpt of a general architectural shape.
- Clone it all over the place to fill out the general shape of my level.
- Want to go back and add detail to that sculpt, or make some small change.
It seems like unless I was very careful to always use live clone (not always possible due to grouping and sub-assets, and means I can never modify sculpts in place in other parts of the level) and always only modify the original, there is no way to do this without deleting my whole level and starting over placing all the clones again. Is there any way to make it so my changes to one copy of a sculpt are replicated to all other instances? Or a way to quickly replace one sculpt with another without modifying its position rotation and scale?
We have the ability to lower the detail of all instances of a particular sculpt, so clearly they are already considered linked by the engine.