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Is there a way to control the transition back to the puppet camera?
I'm trying to toggle between two other cameras in my level. They both have transition controls which allow me to cut to them. But when I turn them off and return to the puppet, the camera view flies back to it. This can look a bit messy if it flies right through the objects in the scene.
Alternatively, is there a way to make an external camera for the puppet that follows and behaves in the same way as the internal camera in the puppet? This would allow it to have the transition controls like the other cameras.