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How do I use a destroyer to destroy the microchip it's within without destroying the object the microchip is surface snapped to? Having the microchip 'affected' output when surface snapped is very useful for getting gadgets to work on the object the microchip is attached to, but it also means there's no way for me to destroy the microchip from within without also destroying the thing the microchip is affecting.
I thought of a workaround of having the microchip grouped with the object, but not surface snapped, so that it's not affecting the object itself, but all the gadgets inside (barring destroyer) then have to have their affected output point at the object manually?
Is there something I'm missing?
For explanatory purposes, I'm making a procedural tile based level generator, and because of the logic, it's very easy for the logic to overwhelm the scene with just like 50-100 tiles. So I want to disable the logic of the tiles that no longer need it because they're already connected. But just 'disabling' a microchip full of logic doesn't seem to affect the thermometer at all, destroying it does though. So I want a way to destroy the microchip once it's no longer needed, without also destroying everything else.
All ideas welcome!