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I am teying to basically make a custom third peson shooter camera.
I have an invisible cube that is being teleported to the puppets position. Then a camera that if offset behind the puppet to follow him around. I am tryingd to give it controls like a third person by rotating the cube around making the camera orbit around the puppet. I am able to rotate the camera up/down or left/right using rotators but only separetly. If one of the rotating axis moves it disorients the other one, making the camara rotate in undesired directions. Is there any way to fix this problem? Or a calculation to the the orbiting effect?
I tried using rotators to make the camera rotate left/right, and key frames to move the camera gizmo up/down, I got the desired effect, however the fact that the actual cube doesnt rotate up/down messes up my plans for aiming mechanics and the information I could get from that cube . Like where the camera is pointing at, aiming crosshair, player look at direction, laser sensor direction, camera clipping, and whatever else I havent thought of. Any help would be appreciated
Also if you make an object invisible I dont knkw how to find it again or select it cuz it pretty much dissapears. :(