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I need to check the speed when the player reach the target. If the speed is too high, for example greater than 2, something will happen. If the speed is less than 2 another thing will happen. If the speed is greater than 3, the player will die.
The problem is that, when the player reach the target, I deactivate the movement, so the speed greater than 2 will not be registered. Only less than 2. How can I set this up correctly?