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A forum post by ADirtyWorm-

I have a score variable set to increase and decrease on button presses to test this function. The score itself is ticked for multiplayer, and I have it running through a splitter to display only player 1 and another for only player 2. Its always showing the same for both though.

The chip is in two separate puppets.
And I have 2 controllers, both possessing one.

Is there a way I'm supposed to tell it to increase only for one player? (Didn't see an option on the score modifier gadget)

Additional question - can I assign a score to an individual puppet rather than player?

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