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A forum post by EternalDarknessz

if i set it so only a player can get hit by an enemy using labels and stuff then enemies cant hurt each other but can impact each other and if they impact the player then player damage is done, but if a enemy touches another enemy and that enemy touches the player then the other enemy and player take damage, how do i avoid this? why cant a health manager have the same name as the health modifier so only them 2 can affect each other then make another set with the name enemy and so on?

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