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So, my character animations uses exclusive gates. But when my character jumps and I release the jump button (X) the animation stops. the gate closes when I release X.
I tried using Counter and Signal Manipulator to keep the signal going, but that keeps the gates open and messes around the other gated animations. Tried linkin "jumped" to open the gate, so it closes ONLY when the jump ends, but that doesn't work, tried using Landing Impact, I don't know what else to do to fix this, I want the jump animation to keep going until the character falls down to the ground again. How do I do that?!?