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So I sculpted a weapon into my puppet and created an animation that’s on a timeline in his logic. The scene I’m building now has the player collecting the weapon. I want the animation to not play if the player were to press the corresponding button. Likewise I want the weapon to be invisible until it’s picked up by the player. I tried using a trigger zone that covered the entire area but it sends a pulse when the scene begins triggering the animation once. I also tried a signal manipulator but it also sent a pulse at the start.