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A forum post by DjSnackySnack

I'm creating a game that will have a number of objects that will go between two trigger zones (I'll call them A and B). The objects will need to stay in trigger zone A for a set amount of time, then move to trigger zone B to increase the score (but only if they've been in trigger zone A long enough)

Right now I'm using the "Is Detected" which works great for telling when an object is in Trigger Zone A or B, but is there a way to specifically say it's detected by one specific trigger zone? The trick tyhing is, there are multiple objects that need to be detected, so I can't just use the Trigger zone's "detect object" without a single object being in the zone triggering the effect for objects that aren't in the zone.


Is there a way to have an object say "Is detected" by a specific trigger zone? Ideally I'd like to avoid using variables because I'll have potentially hundreds of objects, so that could get complicated.

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