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A forum post by Hotcakes

I recorded a rather large sample and I use a very small portion of it - for example, my tune uses 2% of audio but 16% of gameplay availability. I had hoped that zooming the slice to its start and end points was actually trimming the rest of the sample out of existence, but alas it's still all there. I can't seem to find any method of removing recorded sound short of deleting the entire recording and maybe trying to rerecord just the sound I wanted. What am I missing?

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