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A forum post by TeamDarkStar

Hi guys, I’ve made an environmental death effect for a playable character, and would like for the puppet respawn to be delayed a few seconds- so the player can see the effects/animations play out, and screen can fade to black perhaps.

Currently, as soon as the puppet dies, it respawns immediately and the camera zooms to it, missing the effects.

Is there a (relatively) simple way to achieve this? Or would it mean creating something more complex (for example, instead of dying on impact, the puppet becomes invisible/uncontrollable for a few seconds and a timer kills them later)?

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