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I'm attempting to force an overhead (slightly angled) camera view for my level. I have the camera set up, and an invisible wall to block movement downward and out of camera view, but when I move into the lower corners of the floor (closer to the camera), it forcefully switches to the default puppet camera, even though the player is still very so on-screen.
Basically, I need the camera to be locked to the custom camera I added in the scene, and under no circumstances go to the puppet camera. I will carefully design levels to avoid the possibility of actually going off screen relative to my camera, so there's no risk of off-screen death.