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A forum post by phyfutima

I made a couple characters, and that used up 47% of the graphics thermo, which is okay, and it also used up 32% of the gameplay thermo, which surprised me. Then I started creating an environment around the characters, using cloning, thinking that would save on the graphics thermo, and it did: I built about half of the structure of a building around them, and the graphics thermo only went up to 50%, so that's still fine -- but the gameplay thermo went up to 97%.

As I mentioned, I'm only halfway through the structure of the building, I haven't added doors, or interior details such as fireplaces, or the outer landscape like trees and horizon, or any effects. (Not to mention, I haven't added any gameplay.)

After searching these forums, I'm gathering that it's the number of objects, whether clones or not, that's raising the gameplay thermo, and I've seen several questions about it, but the only solution I've been able to find is to use fewer objects. Is that really the only solution?

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