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A forum post by Dangeresque92

I've seen some tips on streams, but I would LOVE a tutorial or 5 on advanced modeling techniques focusing on what makes the thermometer go up vs what doesn't. If I clone a shape, it basically is unaffected. But what If I paint the clone? Or reCoat it? Or change looseness? Does that become a "seperate" model for the backend? Or is it still a low memory use with just some tweaks?

What If I put out several trees made with the same sculpts, but resized, moved, and tinted? If they are imported as seperate models are all those buidling blocks seen as unique, where if I make ONE "Scuplture" that is a share with 10 trees, does Dreams see all those as being the same building blocks? What if the blocks are just moved, not repainted or tinted?

What about paint? Is paint as intense as scuplting is? If I make a tree and do leaves as flecks, is there a use to cloning clumps of flecks, or do flecks use little enough bandwidth that I could just keep painting?

I'd love this type of Expert Level tutorial stuff added for people who want to make sure their stuff doesn't just look good or function well, but is optimally usable by others.

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