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A forum post by SwissEnforcer

How can I transfer the additional parameters the "outer layer" to the "inner layer"?

Delete the "outer layer" completely from the object to delete this "very special" artstyle? Therefore a smooth surface with a clean uniform color should be possible. I would also have objects with sharp edges that take up less space!


I am aware that you certainly had to pay a lot for this artist...

I am also aware that you can position the "game" better than unique. But it's already a fight with the voxels to make something reasonable that looks good even at short distances without killing the memory and CPU.

One of you once said (for fun) that you can build Half Life 3 in Dreams... How is that supposed to work, if the memory in the EA version is already full after some objects, and the "gameplay memory" with 56 puppets is at 99% and still has about 5 fps? Shadows that are faulty at a distance of 10m and zebra crossings appear? How should this work with vr?

Therefore my question...

Is the engine currently running on > low level or on normal?

Does the memory you have for your game remain the same in the final version? I read something about 1GB...
Half Life3 1GB for the intro?

Or will that give a voxel-like 10x10x10 GB?

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