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#1
Here's the basics.
I have a cup that travels L/R only in a static scene.
I have an Emitter emitting balls into the air.
When the cup catches a ball, I want a sound to play and the ball destroyed.
I'll also have scoring etc, but this is what I need working first.
I have an Trigger Zone that covers the opening in the cup, and its set to detect a label called, 'Coconut'.
This is on a Microchip on the Cup.
On the ball being Emitted, I have a Microchip with the following ...
A sound object.
A Destroyer.
A Timer set to 0.2. This sets a delay so the sound plays before the the Sound Object on the Microchip is destroyed.
A Tag called 'Coconut'.
The Detected Output wire from the Emitter goes into the Timer's Start port, and to the Sound object.
After the Timer is filled, the Timer Finished (Signal) wire goes into the Destroyer.
The problem is that the balls are being destroyed right after being Emitted.
The sound plays right before like it should.
But I don't know why this is happening since the TZ has not been triggered.
When I set the Timer to 10 seconds, the balls aren't being Destroyed right away, but the Sound Object still triggers right away.
I'm sure something dumb I'm doing, but I don't see it.
Help me! Lol