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A forum post by mawltea

I'm trying to make a short film-ish thing, and want several camera shots in my film. I've been using keyframes to just glide various cameras over my scene, but the problem arise when I have more than one camera active.

Is there an easy way on a timeline to just turn off the camera that doesn't have any active animation connected to it, and then turn on the camera that has active animation? Basically, after shot 1 is finished, and the timeline is about to swipe over shot 2, can I somehow easily have the cameras switch? Do I need to hook up some sort of logic to make this work? I know I can switch between cameras without timelines by using logic, but not sure how to implement it when timelines are in use.

Having used sequencers/timelines for music making, I've come to sort of expect that whatever is playing on the timeline is active, and whatever isn't playing isn't active, but that's not the case with the cameras in Dreams.

So yeah - any easy way to achieve this? The way it is now, if I have say three shots, shot 1 will play as you'd expect, but as soon as the timeline reaches the keyframes where shot 2 is supposed to play, I'm still in shot 1, and it's just standing still.

Any help on this would be much appreciated! :)

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