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A forum post by benkeiuk

I have a character (a rolling ball character, so not a standard puppet) which I would like to take damage when it's in the light but be fine when it's in the shade.

There's obviously abilities to detect light built in because you have the toggle for shadow casting on objects. So my question is, is there a way to detect whether something is in light or not?

It's pretty much essential to my game idea and I don't want to have to map out light patches with trigger zones to deal damage if I can help it because that'll max out my thermometer in no time.

Thanks in advance!

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