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I’m trying to have a puppets health go down over time (“due to hunger”) and am currently using a health modifier in the puppets chip.
In order to get this to work I had to use zone for detection, but any other puppet then gets affected.
I can’t use the friend/object tags since I have many puppets and I need to be able to decrease heath individually.
I got it working sort of using a timer and a counter but it glitched and had my starting health set to 70 whatever I did, so I rather use a modifier if I can.
(I wired max health to starting count, decreased with a timer and wired output to current health, also wired current health to input to get starting health which is probably what glitched it)
So can I attach a health modifier to a puppet, have it decrease a little ever x seconds and only affect the puppet it’s attached to?