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I have a vehicle that has moving parts (ship with a rotating aim ring round the perimeter). When I make the ship group moveable a collision makes the elements lose their orientation and they don't revert back so I'm resigned to make them pass through, but to place an invisible boundary/shield around the ship as a work around.
I've experimented with putting a puppet inside my ship group and using the puppet boundary but I know this is far from efficient.
What would be the best way to do this?