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I have a level (an Agar.io clone) where I need shapes to incrementally grow or shrink based on a variable.
Keyframes are NOT an option because I'm not going to manually keyframe 1000+ different sizes.
I've already tried using an emitter to take the current position of the shape, destroy it and emit a new one slightly bigger in its place.
This kind of works but (a) there is a slight (but awful) delay where you cannot move, (b) the imp flies out and back into the new controller sensor and makes the horrible imp possession noise.
I'm out of ideas. Anyone?