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How can I set a variable as an instance variable of an object that gets emittedt?
I have an object with a chip, on there a variable A and I change the variable with logic.
This object I emit x amount of times. Now I would like the variable to be an instance variable and not a global variable.
How can I go about this?
Basically what I want is different values on the objects.
Right now, when I set the variable on one object then ALL emitted objects get the same value.
A setting like the multiplayer setting would be nice but I can't seem to find it.