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In this case it's a gun turret attached to a helicopter, via a ball joint. I have a 'Look At Rotator' finding targets and making the gun point at them, and it's fine as long as the chopper is absolutely still. When the chopper moves at all, the gun does not want to play ball.
I need something that will hold the gun in place at all times, in relation to the helicopter, while still having the authority to move the gun around on the ball joint.
At the moment, if for example I'm hovering above the ground, let's say facing north, then I turn to the right to face east, the gun turret will still be facing north as I turn and then decide to try and catch up a couple of seconds later. It looks horrible. I've tried making the ball joint stiff and just giving the rotator crazy amounts of power but nothing changes.
Is there some particular way of grouping things or tweaking options that will make the gun stick with the orientation of the vehicle, while still responding to rotations that (should) only affect the gun?
At this point I've spent so long playing with which parts are moveable and not moveable, what's grouped with what, ignoring gravity etc... that I'm thinking I may have to abandon the method and go with keyframe animation somehow.
Any ideas from clever people, or any people for that matter, would be appreciated!