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I have a platform (single sculpt) with logic that makes it face a direction and move in that direction until it collides with a wall and stops there.
I have a second sculpt that is animated using a timeline and keyframes to look like a dangerous spike starting small, enlarging and then going small again.
I want to clone the spike sculpt and then attach all the clones to the first sculpt so they move as one mass. What happens is that the spike sculpts either drop to the floor or get lurched around by the platform and fly off or fall over or other weird bahaviours.
How do I make the cloned animated sculpts move with the first moving sculpt? I expect there is some tweaking of groups involved but it's not obvious to me.