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I isolated and stored the value of a transform's translation, and I want to apply a rotation to it (taken from a tag's transform value). As far as I can tell, there is no sort of quaternion multiplication you can apply directly to a vector; you can combine them into a transform but it processes it as if you rotate a point around the origin, then transpose it by the vector.
I need to be able to transpose, then rotate. Is there any way to do this?
I'm plugging this value into the target port of a Follower, if that has any significance.
Any help is greatly appreciated!