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I have a (for reasons) non-puppet character that is controlled with a mover and rotator. When I move the character into an obstacle, it starts to jitter violently. I could decrease the mover strength, but then my movement is slowed drastically (even with 0 friction and gravity). If I compensate by increasing the mover speed, I'm back at square one.
Any thoughts on how I could stabilize the physics here? The puppet must have some under the hood logic for this. Any insights there, Mm?
Here's an example.
https://youtu.be/NJLublrsLX4
EDIT: And yes, there's some fancy stuff going on to conform the character to a ball (which doesn't move), but the problem persists with just a mover on a flat surface, pushing the flat character against a flat wall.