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I finally figured it out!!
The basic idea is... actually rather complicated:
- Use the camera transform to emit an object at the same position and orientation as the current view.
- On that object, have 2 tags: one at the centre and one further out. Subtract the outer position from the centre position to get the "direction" it is facing.
- Use a second object with a "look at" rotator and tell it what direction to face, *after* splitting and recombining to only use the X and Z component of the direction. This means it won't try to look up/down.
- Use an angle sensor on that object to find out what Y rotation it has.
But it's all in that linked logic piece anyway. Hope this helps. ^^