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A forum post by Denjo92

Splitting the Camera Transform, and then it's rotation value gives 3 outputs. The idea was to create a HUD compass (like PUBG, Horizon) using the Y value.
The problem is that this value changes if you aim up and down with the camera. (-180/180 in horizontal orientation, -130/130 in up/down orientation)

How do I keep this value consistent to -180/180?

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