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Dogfighter is coming along nicely thanks to the great help on here! A visual / technical hitch I have encountered is necessitating a change - the ground is currently a block at maximum size, any bigger and it disappears. Even with a scene this size, the plane soon reaches the boundaries and at altitude you can clearly see the edges of the ground, it doesn't look that big at all! My plan is to scale everything else down, I have tampered with decreasing the scale of the plane and everything in the group, which seems to work fine for nearly all of the logic except for the emitters (guns). The bullets emit as intended, but seem to be affected by insane gravity compared to when the aircraft was at full scale. I tried adjusting the global gravity but this didnt work. Thoughts?