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I've got this setup for a ledge grab mechanic: Not touching ground, a laser scope to the front (detecting wall), trigger zone above head in a not gate (no wall detected) = ledge grabe.
Since logic updates 30fps/s my guess is that the sensors are not fast enough to update the location and the puppet never stops at the same place at the ledge. While at normal jump speed I can correct the puppets position with a mover afterwards to match the of the ledge, but at higher speeds, like falling down, the whole thing won't even trigger.
Any ideas on how to detect a ledge at higher velocity?