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A forum post by IAMDOODLEBUG

So my game is big! From what I can see it is roughly 6km end to end and as it's a flight game the action happens in a 3d space. As it can be almost impossible to spot enemies I have built a 3d arrow on the hud which points towards the nearest enemy. It works great until you destroy the nearest guy and the next nearest aircraft happens to be over 1000m away, as the look at rotator wont update itself. Is there any way to extend out the max distance of this gadget? Or can anybody think of an alternative method? I was thinking about taking the coordinates from scene space in the player and enemy tags as this is their position in the world vs mine, but how would I translate this to rotating the arrow???

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