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A forum post by peejmaybe

What I'm trying to do isn't really described by any of the existing topics, and it may not even be possible (something not possible in Dreams? Surely not!)
I've got a bunch of sprites that I've done Dreams versions of - these are old sprites from old videogames that I've (hopefully) faithfully replicated in Dreams as shapes (possibly a bad idea because they REALLY fill your graphics thermo up alarmingly!)

Anyway, the long and the short of it is that I have around 6 different sprites for a character's animation cycle, all the same dimensons, designed to 'swap' as the character is animated.

I've tried everything using Keyframes and Timelines and the main issues I'm having are these:

1) Keyframes are a bag of poo. They don't really work in the way that they do in something like Flash, as they always insist on a change to the scene. What I'm essentially doing is removing one sprite and replacing it with another - and any method I use to do this (actually physically moving the sprite, making it invisible etc) just causes the damned thing to revert every time I move between keyframes.

2) You can't use "Keep Changes" because it just overlays one sprite over the other until you end up with an unholy mess

3) I can't really use paintings instead of a solid model here (I know a few folk have done some great animated paintings) - I need this character to be movable and playable

4) I feel like I'm missing a trick that should be utterly obvious but I can't for the life of me figure out what to do without going absolutely crazy with logic (I've seen a couple of YouTube tutorials that ALMOST come close to what I'm attempting but they just look ludicrously overcooked).

Anyone else doing anything like this and can point me in the right direction? All I really want to do is create an object that transitions between six 'states' of animation (to replicate a pixel character running). I'm beginning to think I might have to somehow rig this to a puppet but that looks even more complex.

Any help gratefully recieved!

Peej

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