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I've been working on a character and I noticed something looked a bit off about the hands when running, though hard to tell as they're moving fast. So I attached a camera to the hand to see what was going on.
I should note I gave this character jointed fingers. By default, the joints are springy so they have a bit of play when walking, which works great. For the run keyframe, however, the fingers are keyframed stretched out, and tightness and springiness are set to 100%.
When I attached the camera to the hand, I discovered the finger segments are actually being pulled out of their sockets as if the joints were made out of elastic rubber.
So my question is, is there a trick to getting connectors to behave like they are made out of steel, and not rubber bands?
Here's a video: https://youtu.be/-OoJJY8MuGo