Skip to main content

Report this content

We want the Dreams coMmunity to be a safe, diverse and tolerant place for everyone, no matter their age, gender, race, sexual orientation or otherwise. If you believe this content to contradict these principles, you can file a report for our coMmunity teams to investigate.

Note that misuse of the reporting tool will not be tolerated.

Item being reported:

A forum post by cgCody

I've been working on a character and I noticed something looked a bit off about the hands when running, though hard to tell as they're moving fast. So I attached a camera to the hand to see what was going on.

I should note I gave this character jointed fingers. By default, the joints are springy so they have a bit of play when walking, which works great. For the run keyframe, however, the fingers are keyframed stretched out, and tightness and springiness are set to 100%.

When I attached the camera to the hand, I discovered the finger segments are actually being pulled out of their sockets as if the joints were made out of elastic rubber.

So my question is, is there a trick to getting connectors to behave like they are made out of steel, and not rubber bands?

Here's a video: https://youtu.be/-OoJJY8MuGo

Oh dear! Your browser is either unsupported or there has been a problem loading the page.