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I’ve made a simple magic carpet game. There is a sculpt of a player on a carpet grouped with a sphere which has the camera attached to it - so when you move the carpet up and down (via a controller sensor and an advanced mover) the camera hangs behind and doesn’t track the player. All works fine.
What I want to do is to animate the group moving through the level so it all moves forwards - but you can still control the player. When I keyframe the group only the sphere with the camera on moves - the rest stays still. If I scope in and keyframe both it works but because the keyframe is applied to the player, the controls are over-ridden.
Any ideas?