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A forum post by LadyLexUK

In Project Spark all the sensors could identify individual objects/characters in a trigger zone by using the IT tile. That is to say when a player or object was in a trigger zone it became IT or THEM and you could then apply things to IT or THEM. How do I do the same in Dreams? How do I identify what the trigger zone has detected? Specifically which individual object has been detected?

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