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A forum post by SmileyJnr

At the moment I am working on a PS2 style game.
It came across my mind that at some point, I would have a free-for-all mode where first to 10 points wins. As such, I need to create a system where after firing a projectile from an emitted weapon (to save on thermo), if that projectile lands a kill, the person firing the weapon is awarded a point.
I’ve had no success thus far, but I’ve tried attaching a transmitter to the projectile, that carries the value all the way from the player to the projectile.
When the player is killed, there is a brief time at which a receiver in the player reads the signal for the projectile. As it is carrying a fat wire for player info, it transmits this to the receiver, and this receiver gives a point to the player.

It works for player one, but when the other player kills player one, both are rewarded points.
Any suggestions?
(I think it might be to do with the fact that the projectile and weapon aren’t in the same group. Therefore the emit with wires option doesn’t emit correctly)

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