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A forum post by greatscott2204

Currently the way I do this for my game is I lay down a line of tags over the environment and when the enemy get close to one of the tags the tag gets disabled for a short moment and then the enemy moves to the next before eventually reaching your location. This is the best possible method I could achieve and take in consideration I'm no logic expert. I found this method to work good enough, but is a pain in the butt to pull off and still weak in certain situations.

Does any one know of a better or more effective path finding method? I have been working on a alien isolation type game and I'm trying to keep improving the AI but without taking up too much of the thermo. I have tried neonthecoder's AI tutorials, but those did not work for me at all.

If anyone can tell me or point me in the direction of something better or more effective, I'd much appreciate it.
Thanks.

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