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A forum post by brawl1234

I made a reload keyframes on my character but I decided I want to add another weapon to it. So I set the timeline to sustain so that when I switch to a new weapon, the reload animation doesn't carry over to the other weapon.
However when I set the timeline to sustain, it requires me to press the square button twice (for the reloading) to reload but I only want it to do it with one button press. What's weird is that I used the same logic on a previous project and it worked fine but on this one it doesn't. Not sure if it's a bug or I'm doing something wrong.

https://www.youtube.com/watch?v=ZgrA6v5Mo0A

In the video you'll notice when I set it to sustain, it will reload the first time when I press the square button, but when I press again it moves a little and not carry out the reload.

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