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A forum post by LuckyNeanderthal

OK. So there's this system that I'm trying to do where, during an RPG battle, you have the opportunity to dodge incoming attacks during the enemy's turn (like in Undertale). I'm using a text displayer with a heart in it (though that last detail might change depending on what I want to do with the level) to represent the player. Now I've got the X and Y movement down, but I want the icon I'm using to be able to register damage when hit by enemy attacks. Thing is, there seems to be no discernable way to apply such logic to the text displayer itself (at least from my viewpoint). Is there a way of being able to do that short of badgering Mm to implement tags into the text displayer? Ta.

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