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A forum post by Skeuomorpheus

Can anyone describe in simple terms how I use scene space data to set location for an emitter?

I know how to get it out of a tag using a splitter - and have used this successfully before - but I can’t work out get it back into an emitter.

Basically I want to trigger an emitter, that emits an object at the location of a tag (that itself has been emitted). What do I need to wire into the emitter for this to work, and is it possible to do via a wireless transmitter and recover combo?

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