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Hi, I am emitting an object in the same scene that isn't saved out as an element.
It's actually a group of objects.
Let's say a cube and a microchip that is not attached to the cube because I am using destroyers in the chip.
I have an emitter that receives coordinates like
1,0,0
2,0,0
3,0,0
1,0,1
2,0,1 and so on.
Now unfortunately the grab point of the group is a bit random depending on how I created the group and objects.
How can I define which point in the group is the grab point that will then end up on these coordinates?
I also noticed that when I modify objects in the group while the emitter menu is open I can see the changes reflected in the preview. But if I assign that object again to the emitter it will jump to a new position.
Showing grab point only works for the whole scene rather than the group I scoped into.
What are the usual techniques to stay "clean"?