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I'm trying to create a garage door that goes up and comes down. The easy way of doing this would be two separate timelines, activated by some button in the scene, that disable the button while they're being played, so that each animation can just to completion before the next interrupts it.
But I want the more realistic way: which is you could interrupt the animation at any time and play the other animation going the other way from exactly that point, so there's no interruption.
It's easy to play in reverse by using a count up and a count down timer, but how do I make sure they align?