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A forum post by Markieautarkie

No worries, it was worth a shot!

Your last idea gives some collision artifacts. This is avoidable when given both spheres labels and letting them not collide one another, but the physics engine will still treat them as separate objects. Because of this, a minor collision will result in the spheres bouncing away from each other, resulting in weird graphical glitches. Great idea though!

The odd thing is that only scaling is giving me some trouble here - other types of keyframing such as rotational or positional changes work flawlessly with the "grouping in" method.

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