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I'm trying to figure out how to make a 3rd person shooter using a puppet, but I can't get the camera to act correctly. Zooming in camera distance in the controller sensor and turning on face camera direction in the puppet settings zoom in to the back of the puppet's head, with no way to move it over the shoulder. If i group the puppet with a camera and try to aim it, the screen starts rotating left or right by itself, like the puppet is constantly trying to turn to face the camera direction. Also, is there any way to make the puppet strafe instead of turning to walk left and right?