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A forum post by Flyux

I'm creating a weapon that fires something, but I'm having trouble understanding two things:

1) How do I use an emitter to show something is being "shot".

2) How do I show a visual representation of something being depleted on screen. For example, if I have 30 bullets, each shot should deplete that on screen one at a time until it hits 0, which is where it needs to reset itself back to 30 again.

I can understand text/number displayers, and in theory I understand how the timer *should* work, but I have no idea how to do both. Help?

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